Sekhmet Prudence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and she perpetually has her club ready. Her dark red hair is thinning but still full. This red eyed southerner is not easily forgotten.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. She left for the south, certain she would find work there.
Motivation: To be a Stylist again; and further expansion of business
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 49 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 600 pp. Sard (80 gp). Aquamarine (600 gp). Chalcedony (80 gp). Freshwater pearl (11 gp). Deep blue spinel (600 gp). Jet (110 gp). Red garnet (110 gp). Coral (110 gp). Aquamarine (600 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. Her hair is greying and her face has many wrinkles. Her fierce blue eyes like to dwell on things.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.
Motivation: Someone believes her a fraud; and a deep hatred of drow
Ideals: Philantrophist, Artistic. Bonds: Rich, Enemies, Family. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 100 gp.
Kerkad Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His crest is white and very short. His skin is flawless and his gold eyes scan people very quickly.
Personality: Kerkad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Kerkad lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has been saving his money to try and buy his sister's freedom.
Motivation: He uses money and sex appeal to get what he needs; and find a way to reverse the transformation of his sister
Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Rich, Family. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 pp. 1 Masterwork Common Melee.
Eida Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear flannel, and is pretty ugly. She has styled her golden hair well, parting it to the left. Her eyes, though not visible through her cowl, are amber.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She then took over the family business and is one of the better Slave Trader for hire.
Motivation: Expand her business; and balancing her hectic life and new slave trader responsibilities is difficult
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 136 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 300 pp. Malachite (8 gp). Azurite (8 gp). Moonstone (70 gp). Golden pearl (50 gp). Black opal (1600 gp). Smoky quartz (70 gp). 1 Medium magic item. 1 Medium magic item.
Morthos Luck, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'8". He wears light armors faded through time and improper care, and his gloved hand is found clutching a shortspear. His silver hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Morthos was left his father's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and he is content
Flaws: Mundane, Impulsive. Bonds: Has a crush, Military. Occupation: Layabout
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 19 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 2000 sp.
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