Great Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She is generally well dressed albeit a few years behind the times. Her fur, while still mostly gray, has prominent grey streaks. Her green unseeing eyes seem to look past you.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Navigator father left her crippled. She has been a successful dealer in antiques buying low and selling high.
Motivation: To prove her worth to the world; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 7000 cp.
Naivara Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear tan clothing when she does not wear armor. Her hair, while still mostly white, has prominent grey streaks. She wears a mask on her face.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the east her family was never financially stable. Her childhood dream was to be a Cartwright, but she was a colossal failure. She tends to her Navigator job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Golden yellow topaz (800 gp). Smoky quartz (30 gp). Deep green spinel (140 gp).
Art Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is beige and very short. She is baby faced.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is harsh and unforgiving.
History: She is a Jackalwere in disguise. Art abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Ideals: Fighting, Athletic, Passionate. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 9)
Armor Class 9
Hit Points 76 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 170 pp.
Drusilia Plemens, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and dresses like a well dressed Glassblower does. Her skin is also unnaturally pale. She wears her golden hair up in a very large beehive style do. She wears a mask on her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A powerful necromancer made her what she is. She worked as a nervous Glassblower and found it very stressful. She has worked as a Glassblower like her mother before her.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Mentor. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Sylvan, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Golden yellow topaz (500 gp). 1 Masterwork Common Ranged Weapon.
Oolah Bristol, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear white clothing when she does not wear armor. Her black hair is singed and shortened. Her gray eyes are passionate and lively.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oolah took refuge in the large cave and found the beat up hammer and armor she uses now. She now travels the world, in search of power and loot.
Motivation: Further expansion of business; and balancing her hectic life and new sage responsibilities is difficult
Flaws: Ugly, Shy, Impulsive. Bonds: Nature, Adventurer, Job. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 28 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1200 gp. Sard (20 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp).
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