Cockaby Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with top hat. His golden hair is lengthy. His half smiles and violet eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family Cockaby was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Ploughman. After a long history of fighting, Cockaby and his spouse have recently divorced.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Criminal record, Immigrant. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp.
Thamuz Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His long black hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a desert tribe. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
Vicky Easton, Female Human [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her auburn hair is slicked back into a classic pompadour. Her eyes are likewise gray.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is skeptical of what others tell her and is slow to trust.
History: Her mother raised her in a mountain cabin. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has comitted a past crime that haunts her to this day; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Ugly, Cynical, Shy. Bonds: Nature. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 9 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 17 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Abyssal, Terran, Druidic
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Spring Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears suspenders and pastel workpants. Her shirt is brown, and she wears a heavy pastel leather apron most of the time. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She receives visions of the future at random moments
History: She got into the Bricklayer business at a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She ran away from her former home and has been making her living as a Bricklayer for the past few years.
Motivation: Wants to open a new tavern; and balancing her hectic life and new bricklayer responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 121 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Giant
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Blue quartz (13 gp). Red garnet (90 gp). Aquamarine (1200 gp). Blue star sapphire (800 gp). Chrysoberyl (90 gp). Banded agate (13 gp). Carnelian (80 gp). Amethyst (90 gp). Onyx (80 gp). Rich purple corundum (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawar Skelton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She very much looks the part of a Mayor. She keeps her red hair in a pixie cut. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Animals are drawn to her, and she is able to talk to them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She tends to her Mayor job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and expand her business
Ideals: Optimist, Gifted, Entrepeneur. Bonds: Job, Immigrant. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 80 pp. Blue quartz (9 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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