Wymar Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He wears his black hair up in a very large beehive style do. He has gleaming, smiling brown eyes.
Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He married young, but lost his spouse to orcs. He ran away from his former home and has been making his living as a Beggar for the past few years.
Motivation: Sabotage a competitor; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Enemies. Occupation: Beggar
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 14)
Armor Class 11
Hit Points 61 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Draconic, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 300 pp. Eye agate (15 gp). Deep blue spinel (1500 gp). Zircon (60 gp). Fiery yellow corundum (1000 gp). Obsidian (15 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). Rock crystal (60 gp). Rhodochrosite (15 gp). Red garnet (60 gp).
Kristryd Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. Her head has been shaved. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Stoic and calm, she prefers to meditate than take action. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born a particularly ugly child, much to the horror of her parents. After coming to the age of reason, Kristryd took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Disciplined, Gifted, Philantrophist. Flaws: Ugly, Fearful. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 8
Hit Points 77 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +2
Possessions: 280 pp. Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (40 gp). Solid gold idol (400 gp). 1 Minor magic item.
Cloud In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'5". He wears a robe, a symbol of his god around his neck, and a greatsword on his belt, and his gloved hand is found clutching a greatsword. His beige fur is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cloud is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Insane, Shy. Bonds: Nature. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 70 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 130 pp.
Valanthe Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Due to her spouse's obsession with being a Interpreter they were divorced and she won custody of their son. She worked as a Cartwright, and she later adopted a second son.
Motivation: To get a good night's sleep; and doesn't want to be a cartwright and was forced into it by her family
Flaws: Disease, Insomniac. Bonds: Attractive, Guardian, Family. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 66 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 14000 sp. Sapphire pendant on gold chain (2500 gp). A silver and pearl hairclip (80 gp). A roughly beaten golden orb (30 gp). Cloth of gold vestments (30 gp).
Roywyn Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: A 3'4" southern woman, she wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her scimitar. Her white hair is styled in orderly dreadlocks. Her violet eyes peer out from beneath her deerstalker blue hat.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Barber, her father struggled to pay the bills. In her 16th year, her parents were killed by a drow raid, leaving Roywyn alone in the world. After a stint in an orphanage, she was adopted. She is searching for what she claims is her rightful reward.
Motivation: Revenge.
Flaws: Emotional. Bonds: Adventurer, Poor, Enemies. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 91 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Gnoll, Goblin
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 6000 gp. Zircon (60 gp). Malachite (12 gp). Banded agate (12 gp). Malachite (12 gp). Obsidian (12 gp). Smoky quartz (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!