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Advanced [show]


Flask Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dark leathers with embroidery. Her fur is black and curly. Her hazel eyes are passionate and lively.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. Days after completing her studies, news broke out that her hometown was attacked by goblins. Flask was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She is greedy; and revenge

Ideals: Optimist, Gifted. Bonds: Enemies, Job, Rich. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Flask Of Stars, Female Tabaxi Rogue 9
Medium (6'5") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 26 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)14 (+2) 9 (-1)14 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.


Social Check DCs


Creega Hailey, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 6'3". She likes to wear darkened spectacles and heavy clothing, no matter the weather. With wild white hair. She has several tiny sapphire earrings on each ear.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised by priests from a young age. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.

Motivation: Her religion dominates her actions.

Bonds: Rich, Attractive, Family, Religious, Mentor. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Creega Hailey, Female Half-Orc Fighter 5
Medium (6'3") Half-Orc, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)11 (+0) 14 (+2)8 (-1)
Skills Arcana +3, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with violet socks and a vest with buckled shoes. He carries a battered nunchaku and tarnished flail as well. He keeps his long black fur kept up in a rat tail. This hazel eyed westerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Three took refuge in the large cave and found the beat up flail and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Logical. Flaws: Addict. Bonds: Nature. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Three In the Wind, Male Tabaxi Aristocrat 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 280 gp. 1 Masterwork Common Melee.


Social Check DCs


Dustin Wesley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Glassblower uniform. His silver hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Glassblower business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Nature. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Dustin Wesley, Male Human Expert 11
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 55 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills History +6
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0

Possessions: 3000 gp. Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Finellen Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her tied-back hair is chestnut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small island village. After coming to the age of reason, Finellen took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: She uses money and sex appeal to get what she needs; and further expansion of business

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Finellen Burrowfound, Female Dwarf Cleric 4
Medium (3'9") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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