Bulzo Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly red, has prominent grey streaks. His eyes are violet and catlike.
Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small desert village. Bulzo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bulzo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Nature, Criminal record. Occupation: Courier
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +5
Possessions: 170 gp. Malachite (11 gp). Black star sapphire (600 gp). Malachite (11 gp).
Manea Panic, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears dark leathers with embroidery. Her hair is purple and curly. She has a tattooed face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: The child of a Bounty Hunter, who enjoyed hunting, Manea was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She struck the Cook job and began her own company from there.
Motivation: Money/treasure; and she'd like to take her coworkers down a peg
Ideals: Athletic, Optimist. Bonds: Rich, Nature, Job. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 54 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 150 pp. A life-sized copper and silver statuette of a cockatrice. (50 gp). 1 Minor magic item.
Frug Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting tan shirt and pants and is in decent physical shape. He wears a colorful flower in his black hair. His gray eyes have a joyful gleam in them most of the time.
Personality: Frug wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Stannor Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a red poncho over his likewise colored trousers and shirt. His white hair is singed and shortened. His amber unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Stannor was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. A freak accident while working with his Hunter father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Ugly, Disease. Bonds: Guardian, Adventurer, Poor. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Black velvet mask with numerous citrines (160 gp). Silver chalice with lapis lazuli gems (160 gp). 1 Half-Plate. 1 Banded mail. 1 Chain shirt.
Mamnen Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is white and curly. His eyes, though not visible through his cowl, are black.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Mamnen grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic, Justice, Artistic. Flaws: Fearful. Bonds: Adventurer. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 11000 sp.
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