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Advanced [show]


Barbena Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her black hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not trust anyone and sleeps with one eye open.

History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She hasn't been sleeping well lately.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Insomniac, Selfish, Insane. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Barbena Bigtoe, Female Dwarf Paladin 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)10 (+0) 12 (+1)7 (-2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp.


Social Check DCs


Carrie Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Adventurer. He has a slight overbite and is overall scrawny. He wears his blonde hair up in a very large beehive style do. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.

History: Carrie lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Carrie took refuge in the old dungeon and found the beat up scythe and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined. Bonds: Job, Adventurer, Family, Nature. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Carrie Ariessus, Male Elf Fighter 2
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 18 (+4)16 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Halfling, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Thar Weston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Glassblower uniform. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is kept up in a ponytail inside a wide-brimmed hat. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Tanner, but he got bored and became a Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: To prove his worth to the world.

Ideals: Logical, Fighting. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Thar Weston, Male Half-Orc Aristocrat 1
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 18 (+4)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 5000 cp. Tourmaline (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Hadwisa Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a top hat to cover her moderate length golden hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: Hadwisa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She works hard and plays hard.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hadwisa took refuge in the large cave and found the beat up club and armor she uses now. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To clean up the streets; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Artistic. Flaws: Hedonist. Bonds: Poor, Attractive, Nature. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Hadwisa Tiltathana, Female Half-Elf Paladin 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1200 sp.


Social Check DCs


Orla Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her hair is brown and very short. Her eyes are gray and beady.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her father raised her in a mountain cabin. Orla was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Orla decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: Her spouse's relatives view her with great suspicion; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Nature, Criminal record. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Orla Glittergem, Female Gnome Expert 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 18 (+4)12 (+1)
Skills Persuasion +3
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp.


Social Check DCs

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