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NPC Generator

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Advanced [show]


Fibblestib Reese, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear blue pants and tee shirts. He wears a colorful flower in his silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Apothecary, Fibblestib learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He struck the Apothecary job and began his own company from there.

Motivation: Expand his business; and sabotage a competitor

Ideals: Artistic. Bonds: Immigrant, Attractive, Job, Nature. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Fibblestib Reese, Male Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Golden pearl (110 gp). Bloodstone (70 gp). Deep blue spinel (800 gp). Deep blue spinel (800 gp). 1 Climber’s kit. 1 Good lock.


Social Check DCs


Phann Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a simple violet robe with tan stripes complete with hood. Her brown hair is cut short with large spiked bangs in the front. Her eyes are a pleasant green.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She plays an instrument quite well.

History: She was raised in a desert tribe. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their son. She worked as a Shipwright, and she later adopted a second son.

Motivation: She is wracked by social anxiety; and an old rival family wants her found

Ideals: Artistic. Flaws: Fearful. Bonds: Nature, Mentor, Family. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Phann Markum, Female Half-Elf Warlock 3
Medium (5'2") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 13 (+1)7 (-2)
Skills Intimidation +0, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Raymond Windsor, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His hair is golden and curly. His eyes, though not visible through his cowl, are brown.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Disease, PTSD. Bonds: Rich, Job. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Raymond Windsor, Male Human Warlock 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Peridot (20 gp). Carnelian (20 gp).


Social Check DCs


Spring Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His feathered hat is riddled with cuts and holes. He has several tiny opal earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Spring and his spouse have recently divorced.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Spring Hummingbird, Male Tabaxi Barbarian 10
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 70 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Insight +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 600 gp. Hematite (16 gp). Alexandrite (400 gp). Violet garnet (400 gp). Violet garnet (400 gp). Chalcedony (80 gp). Deep blue spinel (400 gp). Rock crystal (80 gp).


Social Check DCs


Veloptima Reese, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'0" and wears a tan tunic with brown highlights, and long pastel pants that bunch up around her shoes. She has done her best to style her black hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Veloptima grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Veloptima. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veloptima fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she has comitted a past crime that haunts her to this day

Ideals: Gifted, Fighting. Flaws: Fearful. Bonds: Criminal record, Enemies. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Veloptima Reese, Female Gnome Commoner 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)14 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs

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