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NPC Generator

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Advanced [show]


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, pastel, dusty cloak. Her fur is gray and very short. Her eyes are likewise yellow.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great joy in being the best Assassin in town.

History: Pelt was raised in a hard working conservative environment. Her first spouse was a Dilettante, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She hasn't been sleeping well lately.

Motivation: She feels that her past leaves her morally obligated to help; and to reunite with her absent mother

Flaws: Mundane, Insomniac. Bonds: Job, Family, Criminal record. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Pelt In the Wind, Female Tabaxi Adept 9
Medium (6'0") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 65 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 12000 sp. Silver pearl (60 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jheri Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears dark leathers with embroidery. She sports a flattop crest cut. Her red eyes have a joyful gleam in them most of the time.

Personality: Jheri speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She uses divination through singing.

History: The child of western immigrants she idolized her father. She helped her father out around the business and became quite the natural. She became a Seamstress soon after.

Motivation: Expand her business; and to be a navigator again

Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant, Job. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Jheri Yarjerit, Female Dragonborn Bard 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)17 (+3) 12 (+1)17 (+3)
Skills History +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 40 gp. 3 Thunderstones.


Social Check DCs


Leshanna Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: She wears a simple tan robe with grey stripes complete with hood. She carries with her a set of clubs on her belt, each one with a emerald on the hilt. Her hair is short and black. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, she is a well trained Mercenary. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a mountains tribe. She made a point of taking high paying jobs and getting most of it up front. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Fighting, Logical. Bonds: Job, Nature, Adventurer. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Leshanna Erenaeth, Female Elf Adept 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 7 (-2)13 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Barendd Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is an epitome of beauty. He has moderate length auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His father raised him in a mountain cabin. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Immigrant, Nature. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Barendd Fallack, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)14 (+2) 14 (+2)7 (-2)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 900 sp.


Social Check DCs


Everard Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of luck on his torso, and carries lances. He wears a wide-brimmed hat to cover his moderate length white hair. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Bowyer. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their daughter. He worked as a Bowyer, and he later adopted a second daughter.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Insane. Bonds: Job, Criminal record, Family. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Clare, Male Human Rogue 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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