Gerard Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling violet eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Justice. Flaws: Secretive. Bonds: Poor, Enemies. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 9)
Armor Class 9
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
Possessions: 800 gp. Obsidian (8 gp). Tiger eye turquoise (8 gp).
Emmeline Hayley, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears suspenders and brown workpants. Her shirt is red, and she wears a heavy brown leather apron most of the time. Her skin is also unnaturally pale. She wears a broad hat to hide her balding. She has a dull look in her green eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She also is a firm believer in the womanly ideal.
History: The child of western immigrants she idolized her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Emmeline's homeland. Emmeline decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world
Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Druidic
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Bundrigo Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears just a red suit. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his long auburn hair kept up in a rat tail. His eyes, though not visible through his cowl, are amber.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He has achieved small success as a Shoemaker.
Motivation: Further expansion of business; and he wants to get laid
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Shoemaker
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. 1 Banded mail.
Lewis Graeme, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man wears baggy brown pantaloons and a pastel scarf. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.
Personality: Eccentric and domineering, Lewis will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Lewis was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert, Joker. Bonds: Poor, Adventurer. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 11)
Armor Class 8
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Halfling
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 380 pp. Clear bright green emerald (3000 gp). Jasper (80 gp). Malachite (14 gp). Lapis lazuli (14 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hûra Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His left hand appears badly burned and disfigured. His hair is short and brown. He has several tiny opal earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hûra took refuge in the old dungeon and found the beat up falchion and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Money/treasure.
Ideals: Optimist. Bonds: Rich, Military, Nature. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 4 (-3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
