Willow TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a moderate pudge and is not very fit. Her hair is red, silky, and of moderate length. Her brown eyes dart from person to person.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was raised by priests from a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the south, certain she would find work there.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Shy. Bonds: Attractive, Immigrant, Religious, Mentor. Occupation: Carter
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 15)
Armor Class 15
Hit Points 70 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 4000 gp. Sardonyx (50 gp). Jasper (50 gp). Chrysoberyl (100 gp). Citrine (50 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Panana Welber, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She prefers to wear tan clothing when she does not wear armor. Her whole body is exceptionally muscular. Her blonde hair is cut jaggedly and amateurishly. Her eyes are likewise green.
Personality: She speaks before she thinks and is too direct. She believes the world needs to unite to get rid of goblins once and for all.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She left for the north, certain she would find work there.
Motivation: Wants to work out more often; and she is unsatisfied with her job
Ideals: Gifted, Athletic. Flaws: Impulsive. Bonds: Immigrant, Enemies, Job. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 700 sp.
Ilde Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown trousers with green and blue striped suspenders. She wears various colorful collared shirts. She has a moderate pudge and is not very fit. She has moderate length red hair. She wears crescent spectacles with a black brim.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a minor phobia of water and hates getting wet.
History: Born in the east her family was never financially stable. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and she feels threatened by others
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Poor, Slave. Occupation: Bowyer
Voice: Jamaican accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Zepar Glory, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears his silver hair up. His white eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Zepar was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 130 pp. Amethyst (90 gp). Deep blue spinel (700 gp). Hematite (11 gp). Alexandrite (700 gp). Rhodochrosite (11 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item.
Bidreked Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has dyed his greying black crest a little too much giving a sharp black color. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Bidreked was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Philantrophist, Professionalism. Flaws: Addict. Bonds: Attractive. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 47 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 9000 sp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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