Qemuel Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an entirely black suit with tan socks and a vest with buckled shoes. He has purple hair. His silver eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Bonds: Adventurer, Religious. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 66 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 9 (-1) | 19 (+4) | 19 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
Possessions: 700 gp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (1200 gp). Gold music box (1000 gp).
Tiaathque Netyoive, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'0" and wears a blue feathered hat and blue clothes. Her brown hair is still thick. She has a tattooed face.
Personality: She is mildly Elf supremacist, though she does not identify as such. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Tiaathque has worked very hard to control her curse. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Tiaathque never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Artistic. Flaws: Racist, Disease. Bonds: In love, Adventurer. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points -6 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 4 (-3) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Orc, Aquan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 13000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Namfoodle Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who has a large blue mantle and cape that has been intricately interwoven into his grey robe. His silver hair and beard is wavy and long. He is baby faced.
Personality: Namfoodle wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Seeks redemption; and he has passion for adventuring and risk
Ideals: Disciplined, Logical, Fighting. Bonds: Adventurer, Criminal record. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 13)
Armor Class 11
Hit Points 85 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Alexandrite (700 gp). Star ruby (1300 gp). Silver pearl (130 gp). Golden yellow topaz (700 gp). Rhodochrosite (10 gp). Rock crystal (80 gp). Eye agate (10 gp). Banded agate (10 gp).
Valanthe Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a lot of dark rich colors, with gold accents. Her whole body is exceptionally muscular. Her brown hair is drawn into a tight pony tail with a butterfly scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a habit of throwing herself into exceedingly dangerous situations.
History: When she was but 4 years old her parents immigrated from the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Cynical, Impulsive. Bonds: Attractive, Immigrant, Religious. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 60 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Aquamarine (1400 gp). Tiger eye turquoise (13 gp). Brown-green garnet (140 gp). Fiery yellow corundum (400 gp). Golden yellow topaz (1400 gp). Silver pearl (140 gp). Tourmaline (140 gp). Brown-green garnet (140 gp). Onyx (80 gp). 1 Medium magic item.
Dayereth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses like a well dressed Herbalist does. His white hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dayereth took refuge in the large cave and found the beat up morningstar and armor he uses now. Recently the stress of being a Herbalist has made it difficult for him to sleep.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Antagonistic, Insomniac. Bonds: Job, Nature. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!