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NPC Generator

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Advanced [show]


Cloak Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. He has moderate length cinnamon fur. His eyes are amber and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Gifted, Impeccable. Flaws: Mundane. Bonds: Family. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Cloak Of Winter, Male Tabaxi Expert 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)12 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 230 gp.


Social Check DCs


Râsh Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His tied-back hair is chestnut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves singing and to teach people singing more than just about anything. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Râsh Blackwood, Male Half-Orc Commoner 7
Medium (6'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 50 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: Chalcedony (30 gp). Chrysoberyl (70 gp).


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His small hat is riddled with cuts and holes. His fierce violet eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

John Addington, Male Human Monk 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)7 (-2) 8 (-1)8 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp.


Social Check DCs


Heather Kirby, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large brown jacket. She wears a deerstalker hat to hide her balding. Her green eyes dart from person to person.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is harsh and unforgiving.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She left for the north, certain she would find work there.

Motivation: She's repulsed by the PC; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Heather Kirby, Female Human Sorcerer 2
Medium (5'6") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs


Elaim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears grey trousers with green and grey striped suspenders. He wears various colorful collared shirts. He sports a long blonde beard, and similarly colored long hair. This amber eyed northerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with his god.

History: Born in the north to a Stableman, Elaim learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Stableman for hire.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Flaws: Ugly. Bonds: Religious, Job, Family, Adventurer. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Elaim Ironfist, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)12 (+1) 10 (+0)8 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs

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