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Advanced [show]


Rimmon Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely black suit with tan socks and a vest with buckled shoes. His white hair is lengthy. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: He was born in a small desert village. Rimmon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Persistence, Optimist. Flaws: Hedonist. Bonds: Nature, Adventurer. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Rimmon Calm, Male Tiefling Fighter 4
Medium (6'1") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Mardred Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is well dressed, but even with her fine clothing she looks run-down. Her wide-brimmed hat is riddled with cuts and holes. She wears large thick round spectacles.

Personality: She is a hateful person. She taunts others and blames them for her problems. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her father and her sister before her, after school she went straight into learning to become a Actor. She tends to her Actor job now, and dutifully fulfills any obligations she has.

Motivation: She is a bit of a kleptomaniac; and expand her business

Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Actor

Voice: Whispers

Attributes [hide]

Mardred Fallack, Female Dwarf Rogue 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)11 (+0) 11 (+0)4 (-3)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seraphina Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a worn and beaten armor, and sports empty pouches on her belt. Her blonde hair has been sun bleached extensively. She wears an eyepatch.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. As long as the job gets done she does not care how it got done.

History: Seraphina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the west.

Ideals: Joker, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seraphina Goodearth, Female Halfling Monk 6
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Quick Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a brown suit, violet shirt, and blue tie. His orange fur is greasy and uncared for. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Guard, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Quick Of Stars, Male Tabaxi Expert 2
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He wears his blonde hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of specialists.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud

Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Adventurer, Enemies. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Gerald Kane, Male Half-Elf Paladin 15
Medium (5'1") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 126 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)17 (+3) 7 (-2)12 (+1)
Skills Insight +3, Investigation +8
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Ignan, Druidic
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Black velvet mask with numerous citrines (30 gp). Old masterpiece painting (900 gp). 1 Medium magic item.


Social Check DCs

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