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Advanced [show]


Kansif Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a fancy white dress. Her long white hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, she prefers to meditate than take action. She has all her life been fascinated with music.

History: Kansif hails from a village terrorized by orcs. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end her boredom; and a deep hatred of orcs

Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kansif Heiser, Female Half-Orc Fighter 2
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)8 (-1) 12 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 40 gp. 1 Half-Plate.


Social Check DCs


Urshar Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She is portly but not overly obese. Sporting a black mohawk this woman's hair draws a lot of attention. She has gray eyes.

Personality: Aggressive, abrasive, and angry, Urshar embodies much of what other species detest in the Dwarves. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born a particularly ugly child, much to the horror of her parents. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern; and to settle down with her crush

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Has a crush. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Urshar Battlehammer, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)8 (-1) 16 (+3)6 (-2)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 4 Antitoxin.


Social Check DCs


Gale Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered shield and tarnished shortspear as well. She wears a wide-brimmed hat to hide her balding. Her face is scarred and worn.

Personality: She dislikes all the random violence that takes place in the west. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gale is combative with any and all who dare try her patience in the slightest.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Fighting, Pacifist, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Gale Wind, Female Tabaxi Aristocrat 10
Medium (4'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Performance +6, Stealth +6
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Gomory Browning, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt, and he perpetually has his flail ready. His hair is auburn and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.

History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and to protect his home

Ideals: Fighting, Gifted. Bonds: Guardian, Nature, Rich. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Gomory Browning, Male Human Aristocrat 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tomph Law, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She dresses well, typically a more casual-formal manner. Her hair is white, silky, and of moderate length. Her eyes, though not visible through her cowl, are gray.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is able to make almost anything out of random pieces of junk.

History: Tomph was born in the east. At a young age she loved to build and create. After coming to the age of reason, Tomph took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the east, certain she would find work there.

Motivation: She's repulsed by the PC.

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Tomph Law, Female Half-Orc Druid 7
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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