Meena Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'3" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is blonde and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Meena hails from a village terrorized by giants. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She then took over the family business and is one of the better Roofer for hire.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of her brother
Ideals: Fighting. Flaws: Secretive. Bonds: Job, Enemies, Family. Occupation: Roofer
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20 pp. 1 Minor magic item.
Eberk Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in earthy colors with a grey and black handkerchief worn on his left side and is in decent physical shape. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He likes to make people angry or surprised. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Rich, Immigrant. Occupation: Shipwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. Bloodstone (60 gp).
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a pastel tunic with grey highlights, and long violet pants that bunch up around his shoes, he is not a threatening figure. His gray fur is greasy and uncared for. He has blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has decided he is irredeemable
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Adventurer, Debt. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100000 cp.
Three Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears just a pastel suit. Her fur is lavender and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she acts the brute, she is far gentler than she would appear. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Insane, Secretive. Bonds: Rich. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Urshar Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a robe, a symbol of death around her neck, and a dagger on her belt, she is not a threatening figure. Her red hair is still thick. Her eyes are likewise green.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses divination through singing.
History: A powerful necromancer made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Urshar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Urshar. She used her abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable
Ideals: Fighting, Philantrophist, Gifted. Bonds: Mentor, Criminal record. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 77 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal, Terran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2000 gp. Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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