Verna Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has auburn hair. She has a tattooed face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Energy wise she seems alert and responsive.
History: Born in the north to a Spice Merchant, Verna learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Verna took refuge in the large cave and found the beat up glaive and armor she uses now. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and to be a gardener again
Ideals: Athletic, Disciplined, Professionalism. Bonds: Job, Nature. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 290 gp. 1 Banded mail.
Flame Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a pastel feathered hat and pastel clothes. His white fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He has all his life been fascinated with music.
History: He got into the Ploughman business at a young age. He moved from fad to fad and when he turned 15 he discovered music. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he would like to get married and retire
Ideals: Justice, Artistic. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 55 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp.
Mindartis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is typically in his Tailor uniform. His Stetson hat is riddled with cuts and holes. His gray eyes peer out from beneath his Stetson tan hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Tailor soon after.
Motivation: He has money and likes to spend it; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Job, Rich. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Quick Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His white fur is kept up in a ponytail inside a deerstalker hat. His yellow eyes peer out from beneath his deerstalker pastel hat.
Personality: Quick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised in a white middle class family as the only child. Quick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur, Impeccable. Flaws: Mundane. Bonds: Criminal record, Enemies. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 57 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 3 (-4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1700 gp. Blue quartz (6 gp). Violet garnet (500 gp). Sardonyx (20 gp).
Nyx Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears tattered old clothes. Her whole body is exceptionally muscular. Her hair is brown and very short. Her face is covered beneath a completely black helmet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great joy in being the best Glassblower in town.
History: She was born a particularly ugly child, much to the horror of her parents. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Glassblower work with an outfit from a few towns over. Glassblower work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


