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Advanced [show]


Aym Weary, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is generally well dressed albeit a few years behind the times. She is muscular with a powerful set of arms. Her silver hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Aym is depressed about a lot of things. She tends to be a nihilist. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Aym was born in the west. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep.

Ideals: Opinionated, Persistence. Flaws: Insomniac, Depressed. Bonds: Attractive. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Aym Weary, Female Tiefling Fighter 7
Medium (5'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)8 (-1) 10 (+0)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She very much looks the part of a Spice Merchant, and she perpetually has her lance ready. She wears her cinnamon fur up. Her hazel eyes lackadaisically let the world flow into them.

Personality: She dislikes all the random violence that takes place in the south. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Pacifist. Bonds: Job, Slave, Mentor. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Shifting Buttons, Female Tabaxi Commoner 10
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills Athletics +6
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +6

Possessions: 2300 gp.


Social Check DCs


Rathkran Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a well pressed and immaculate suit (or dress). His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Rathkran was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Fighting, Persistence. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Rathkran Dhyrktelonis, Male Dragonborn Paladin 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 86 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 14 (+2)12 (+1) 7 (-2)14 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 gp. Red spinel (60 gp). Chrysoberyl (60 gp). Alexandrite (1200 gp). Golden pearl (60 gp). Chrysoberyl (60 gp). Golden yellow topaz (1200 gp). Sard (60 gp). Banded agate (8 gp).


Social Check DCs


Cockaby Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His Stetson hat is riddled with cuts and holes. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.

History: Cockaby was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has achieved small success as a Locksmith.

Motivation: Sabotage a competitor; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Disciplined, Professionalism. Flaws: Ugly, Addict. Bonds: Job. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Cockaby Pilwicken, Male Gnome Warrior 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)9 (-1) 7 (-2)15 (+2)
Skills Performance +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Pennie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny sapphire earrings on each ear.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses divination through singing.

History: She is a Lycanthrope in disguise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Pennie took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and money/treasure

Ideals: Fighting, Gifted. Bonds: Rich, Adventurer, Nature. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Pennie Warmwater, Female Halfling Warrior 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)8 (-1) 16 (+3)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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