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Advanced [show]


Nuraval Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He carries with him a set of swords on his belt, each one with a topaz on the hilt. He has done his best to style his brown hair to look like a famous performer. His gray eyes peer out from beneath his broad grey hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Insomniac, PTSD. Bonds: Mentor. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Nuraval Bigtoe, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


Fax Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and he perpetually has his lance ready. His silver crest, when down, is lengthy. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Fax abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Job. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Fax Delmirev, Male Dragonborn Monk 6
Medium (6'2") Dragonborn, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Deception +5, Insight +2
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ogg Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to hide his balding. He has a dull look in his brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Ogg Walpole, Male Half-Orc Paladin 3
Medium (5'0") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2200 sp. 2 Smokesticks. 3 Thunderstones.


Social Check DCs


Cimer Doom, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a black and grey handkerchief worn on his right side. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. In his 15th year, his parents were killed by a orcs raid, leaving Cimer alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Joker, Entrepeneur. Bonds: Attractive, Rich, Enemies. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Cimer Doom, Male Tiefling Warrior 2
Medium (6'4") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 360 gp. 1 Half-Plate.


Social Check DCs


Drifting Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears just a pastel suit. She has a moderate pudge and is not very fit. She has red fur. Her hazel eyes dart from person to person.

Personality: She exudes charisma. She is a tour de force of persuasion. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Her mother raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and she is greedy

Bonds: Attractive, Religious, Nature, Adventurer, Rich. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drifting Blossom, Female Tabaxi Druid 5
Medium (5'11") Tabaxi, Neutral Evil (CR 5)
Armor Class 15
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Medicine +5, Stealth +8
Senses Passive Perception 12
Languages
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp. Freshwater pearl (15 gp). Alexandrite (400 gp). Iolite (80 gp).


Social Check DCs

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