Mreksh Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black shirt with thin pastel vertical stripes and green pants. His bronze crest is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast island. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: An old rival family wants him found.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 15 (+2) | 15 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Giant, Infernal
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Randal Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears violet leather gloves, a violet jacket, and tight pants and is in decent physical shape. His brown hair has been sun bleached extensively. His eyes are brown and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.
Motivation: Revenge; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies. Occupation: Shipwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 60 gp.
Aelar Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered north to less war torn lands. He is untrained/undisciplined, which makes him dangerous.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Insane, PTSD. Bonds: Rich, Religious, Family. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 9)
Armor Class 11
Hit Points 71 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Cora Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She has a penchant for wearing a ring with an oversized emerald on her right hand. She keeps her long brown hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.
Personality: A skeptical and narcissistic woman, Cora's first love is herself. Her second love is also herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Slave Trader, who enjoyed hunting, Cora was taken on many hunting expeditions. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their daughter. She worked as a Doctor, and she later adopted a second daughter.
Motivation: Money/treasure; and her spouse's relatives view her with great suspicion
Ideals: Impeccable, Logical. Bonds: Rich, Nature, Family. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp. Carnelian (40 gp). Amethyst (70 gp). Jet (70 gp). 1 Minor magic item.
Bardryn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a grey costume with the symbols of her god on her torso. Her brown hair is styled in orderly dreadlocks. She has a dull look in her violet eyes.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and wants to raise her children well
Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Enemies, Family. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp. 5 Acid flasks.
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