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NPC Generator

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Advanced [show]


Soveliss Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears blue painted combat armor at almost all times. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are brown and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to loving parents in a slum to the north. He moved out south to avoid the crime he committed. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Soveliss Ethanasath, Male Elf Rogue 2
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 15
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5

Possessions: 1200 sp.


Social Check DCs


Hrathy Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a tight fitting black shirt and pants. Her skin is fair and her fingers are delicate and long. She has no hair. Her violet eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Jeweler born in the past three hundred years. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Gifted from a young age, Hrathy studied abroad. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hrathy took refuge in the old dungeon and found the beat up sickle and armor she uses now. She struck the Jeweler job and began her own company from there.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Hrathy Brandon, Female Half-Orc Adept 7
Medium (6'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 14 (+2)6 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp.


Social Check DCs


Melissa Washington, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tight fitting grey shirt and pants. Her golden hair is thinning but still full. Her skin is flawless and her brown eyes scan people very quickly.

Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She is able to fit into much smaller and tighter spaces than normal.

History: She was born in the south. She moved out west to avoid the crime she committed. Being a Marshal kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Melissa Washington, Female Human Cleric 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 17 (+3)10 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Just what you see.


Social Check DCs


Cairn Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has dyed his greying brown hair a little too much giving a sharp brown color. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cairn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Extrovert. Bonds: Slave, Religious, Guardian, Job. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Cairn Flair, Male Tiefling Rogue 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euron Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His white hair is knotted and matted. He is baby faced.

Personality: He dislikes all the random violence that takes place in the south. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born at the edge of vast plains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Euron grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Euron. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Athletic, Pacifist. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Gardener

Voice: French accent

Attributes [hide]

Euron Benevolence, Male Tiefling Warrior 10
Medium (5'0") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 86 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0

Possessions: 4000 sp. Malachite (14 gp). 1 Minor magic item.


Social Check DCs

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