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NPC Generator

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Advanced [show]


Farideh Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a lot of dark rich colors, with gold accents. She wears her blue crest down. Her gold eyes are slightly larger than normal.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Farideh took refuge in the ruined castle and found the beat up mace and armor she uses now. Due to her spouse's obsession with being a Jeweler they were divorced and she won custody of their daughter. She worked as a Fisher, and she later adopted a second daughter.

Motivation: To unite with her sister; and she is content

Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Family, Nature. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Farideh Turnuroth, Female Dragonborn Cleric 16
Medium (6'4") Dragonborn, Chaotic Good (CR 16)
Armor Class 12
Hit Points 98 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 10000 gp. Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Jeweled gold crown (5000 gp). Old masterpiece painting (1000 gp). Cloth of gold vestments (110 gp). Silver comb with moonstones (500 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Gold dragon comb with red garnet eye (1200 gp). Golden circlet with four aquamarines (2000 gp). Silver chalice with lapis lazuli gems (110 gp). Jeweled gold crown (5000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Jeweled gold crown (5000 gp). Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown broad hat and brown clothes. He carries with him a set of whips, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his cinnamon fur in a flapper bob. His eyes are likewise hazel.

Personality: Great hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered east to less war torn lands. He has never given up on his singing dream.

Motivation: He's looking for his big break; and money/treasure

Ideals: Fighting, Artistic, Philantrophist. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Great Wind, Male Tabaxi Expert 10
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 82 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)16 (+3) 9 (-1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2300 gp. Citrine (80 gp). Onyx (80 gp). Coral (70 gp). Amethyst (70 gp). Golden yellow topaz (300 gp). Jasper (80 gp). Red spinel (70 gp).


Social Check DCs


Anastrianna Thorton, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her blonde hair is cut short with large spiked bangs in the front. She wears a mask on her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has all her life been fascinated with music.

History: Born to a Courier, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Stylist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Anastrianna Thorton, Female Half-Elf Aristocrat 5
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)7 (-2) 15 (+2)11 (+0)
Skills Arcana +1, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Art Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with top hat. His gray fur has been sun bleached extensively. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Art grew up listening to his father's many stories. After coming to the age of reason, Art took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Art Plume, Male Tabaxi Druid 10
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 17 (+3)15 (+2)
Skills Investigation +7, Perception +7
Senses Passive Perception 17
Languages Common, Ignan, Auran, Druidic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 2400 gp. Violet garnet (700 gp). Tourmaline (60 gp). Black star sapphire (900 gp). Moonstone (20 gp). Tiger eye turquoise (9 gp). Azurite (9 gp). Moonstone (20 gp). White pearl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is heavily combed to the right. His black eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Balam hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Regain custody of his daughter; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Enemies, Family. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Balam Ennui, Male Tiefling Monk 8
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. Star ruby (1300 gp). Brown-green garnet (140 gp). Alexandrite (1100 gp).


Social Check DCs

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