Adam Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of strength around his neck, and a warhammer on his belt. His long red hair reaches down to his waist. His face is scarred and worn.
Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his father. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Winchester, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Spice Merchant does. He has a very tight haircut. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and retire the richest man in the south
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
Eloise Beitz, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She sports brown clothing, slightly heavier than average wear. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has brown eyes and a brown hat with a black feather.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. She has had some formal singing training, and achieved minor success. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has decided she is irredeemable; and expand her business
Ideals: Disciplined, Artistic. Bonds: Rich, Job, Criminal record. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 20000 cp. 1 Masterwork Common Melee.
Myria Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She usually wears her red robe and has her ceremonial dagger always slung over her shoulder. She is an epitome of beauty. Her hair, while still mostly red, has prominent grey streaks. This gray eyed southerner is not easily forgotten.
Personality: She is very quiet and rarely speaks above a whisper. She is obsessed with her god.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs; and she feels kind of lost in life
Flaws: Shy, Depressed. Bonds: Attractive, Religious, Immigrant. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 800 gp.
Vorka Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'11". She is generally shirtless and showing off her tattooed chest, and her gloved hand is found clutching a axe. She has wavy black hair. She wears large thick round spectacles.
Personality: Vorka hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born in the north to a Dilettante, Vorka learned a great deal about her mother's area of expertise. Her family was turned out during the war. She and her family wandered north to less war torn lands. She then took over the family business and is one of the better Dilettante for hire.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Artistic. Flaws: PTSD. Bonds: Criminal record, Job. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. Sard (50 gp). Banded agate (10 gp). Aquamarine (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
