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Advanced [show]


Arnold Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long golden beard with little hanging trinkets. His thin eyebrows rest above his beady green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Shy, PTSD. Bonds: Immigrant, Job. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Arnold Casilltenirra, Male Half-Elf Paladin 7
Medium (5'3") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)8 (-1) 16 (+3)15 (+2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 40 pp. Pink pearl (60 gp).


Social Check DCs


Sapply Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is wearing a long, tan, dusty cloak. His skin is also unnaturally pale. His red hair is long and unkept. His amber eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with music.

History: Born to a pair of adventurers, Sapply grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Artistic, Optimist. Flaws: Ugly, Secretive. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Sapply Silverthread, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Jak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is auburn. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and he has a crush on the local fortune-teller

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Has a crush, Criminal record. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Jak Warmwater, Male Halfling Druid 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. Coral (90 gp). Iolite (40 gp). Red spinel (90 gp). Blue quartz (4 gp). 1 Minor magic item.


Social Check DCs


Mary Milton, Female Human [Permalink]

Personal [hide]

Description: A 5'10" northern woman, she wears a grey coat over a white low-cut shirt, and a small hat upon her head. Her blonde hair is heavily combed to the right. This green eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Mary embodies much of what other species detest in the Humans. She is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She's looking for her big break; and she's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Family, Adventurer. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Mary Milton, Female Human Warlock 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: Hematite (5 gp). 1 Darkwood Shield.


Social Check DCs


Geoffrey Barton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His red hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north his family was never financially stable. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Barton, Male Human Expert 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: Just what you see.


Social Check DCs

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