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NPC Generator

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Advanced [show]


Hugh Hayley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Philantrophist. Bonds: Job, Rich, Criminal record. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Hugh Hayley, Male Human Commoner 6
Medium (5'6") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: Deep blue spinel (700 gp). Azurite (10 gp). Malachite (10 gp). Amethyst (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears blue painted combat armor at almost all times. His hair is auburn and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Expand his business; and he has passion for adventuring and risk

Bonds: Attractive, Job, Adventurer, Religious. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Azaki Floshem, Male Elf Aristocrat 12
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 55 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 8 (-1)17 (+3)
Skills Intimidation +7, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriax Haste, Male Tiefling [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a green suit, yellow shirt, and brown tie. He is muscular with a powerful set of arms. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has a dull look in his gold eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Oriax was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Oriax's father didn't care for him much, and the feeling was mutual. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Antagonistic. Bonds: Job, Family. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Oriax Haste, Male Tiefling Aristocrat 12
Medium (6'0") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 17 (+3)15 (+2)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Chalcedony (60 gp). Jade (130 gp). Smoky quartz (60 gp). Rock crystal (60 gp). Black star sapphire (1600 gp). Sard (60 gp). Aquamarine (1000 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She very much looks the part of a Ploughman. She keeps her white hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She snorts whenever she laughs or is feeling confident. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: The child of western immigrants she idolized her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She struck the Ploughman job and began her own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Jane Dalanthan, Female Half-Elf Warlock 6
Medium (4'10") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Lapis lazuli (11 gp). Smoky quartz (50 gp). Black pearl (1200 gp). Hematite (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Hale, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thomas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thomas. He struck the Map Maker job and began his own company from there.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Mentor, Criminal record. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Hale, Male Human Wizard 11
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. Blue quartz (7 gp). Red garnet (60 gp). Black pearl (500 gp). Jasper (50 gp). Sard (50 gp). Rhodochrosite (7 gp). Carnelian (50 gp). Hematite (7 gp). Iolite (50 gp).


Social Check DCs

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