Anselm Tyndall, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a black handlebar mustache and slicked back black hair. His brown eyes peer out from beneath his Stetson brown hat.
Personality: He has always had a great fascination with Dragonborn culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 500 gp. Black pearl (1000 gp). Peridot (80 gp).
Baradad Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his rusty crest well, parting it to the right. He has red eyes and a green hat with a brown feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break; and his religion dominates his actions
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 92 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1300 gp. Blue quartz (7 gp). Carnelian (40 gp). Black star sapphire (1600 gp). Tourmaline (60 gp). Red spinel (60 gp). Moss agate (7 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of ceremonial daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is calm most of the time but flees social interaction. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of eastern immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vondal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vondal. He moves from town to town, unable to find a place to settle.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Criminal record, Immigrant. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 33000 sp. 1 Minor magic item.
Ribbles Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying black hair a little too much giving a sharp black color. He wears an eyepatch.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is obsessed with a lost civilization.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends.
Flaws: Ugly, Racist. Bonds: Slave, Adventurer, Religious. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp. Emerald (600 gp). Hematite (11 gp). Tiger eye turquoise (11 gp). Jade (100 gp). 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.
Watson Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His moppish chestnut hair is in a traditional bowl cut. He has gleaming, smiling green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born several months after his mother was called into army service. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Watson was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and revenge
Ideals: Professionalism. Bonds: Attractive, Enemies, Military, Slave. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 600 gp. Onyx (40 gp).
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