Serpent Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her red fur is thinning but still full. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of herself, she believes she is the best Gardener born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Serpent lived on a farm with her mother, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and to be a sailor again
Flaws: Fearful, Ugly, Impulsive. Bonds: Job, Family. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 17)
Armor Class 13
Hit Points 107 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
Possessions: 11000 gp. Rose (50 gp). Tiger eye turquoise (10 gp). Tourmaline (40 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Brown-green garnet (40 gp). Rock crystal (50 gp). Citrine (50 gp). Eye agate (10 gp).
Zepar Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, green, dusty cloak. He wears a Stetson hat to hide his balding. His gold eyes dart from person to person to random spaces in the air.
Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Marshal business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He wants to get laid; and wants to open a new tavern
Flaws: Fearful, PTSD. Bonds: Attractive, Job, Has a crush. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp.
Pelt In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown coat over a violet low-cut shirt, and a deerstalker hat upon her head. Her gray fur is matted, messy, and big. Her face is scarred and worn.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. As long as the job gets done she does not care how it got done.
History: Born in the north to a Courier, Pelt learned a great deal about her mother's area of expertise. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She has drifted from career to career and currently works as a Courier.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and expand her business
Ideals: Professionalism. Flaws: Ugly, Greedy. Bonds: Immigrant, Job. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 13000 sp.
Daar Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a slight overbite and is overall scrawny. Her black crest is knotted and matted. Her red eyes peer out from beneath her deerstalker green hat.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.
History: Daar hails from a village terrorized by illithids. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Fighting, Artistic. Bonds: Rich, Enemies, Family. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Brass mug with jade inlays (100 gp). 1 Masterwork studded leather.
Nim Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Junk Dealer, Nim learned a great deal about his mother's area of expertise. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Gifted, Joker. Bonds: Job, Criminal record. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
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