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Advanced [show]


Avelina Barclay, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears light armors faded through time and improper care. Sporting a golden mohawk this woman's hair draws a lot of attention. She has a tattooed face.

Personality: Avelina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made her what she is. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She doesn't get along with people that don't share her tastes; and to pay off her debts

Ideals: Impeccable. Flaws: Impulsive. Bonds: Mentor, Debt. Occupation: Priest

Voice: Slurs words

Attributes [hide]

Avelina Barclay, Female Human Barbarian 7
Medium (4'7") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 61 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)12 (+1) 13 (+1)16 (+3)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4

Possessions: 300 gp. Tiger eye turquoise (15 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Armara Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: She wears professional attire. She carries a battered hammer and tarnished axe as well. She wears her black hair up. Her eyes are a pleasant black.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Bounty Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Armara Laughter, Female Tiefling Paladin 5
Medium (4'11") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)7 (-2) 14 (+2)15 (+2)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Azurite (12 gp). Sard (60 gp).


Social Check DCs


Tethren Terror, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright black suits and hats. His silver hair is long and unkept. His black eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the north. He worked as a nervous Fisher and found it very stressful. After a long history of fighting, Tethren and his spouse have recently divorced.

Motivation: Retire the richest man in the west; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Tethren Terror, Male Tiefling Paladin 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Athletics +4, Investigation +6
Senses Passive Perception 11
Languages Common, Giant, Gnome, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1600 gp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (2100 gp). Carved bone or ivory statuette (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanuath Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an entirely tan suit with green socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Vanuath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants revenge against drow

Flaws: Terse, Secretive. Bonds: Slave, Mentor. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Vanuath Fasharash, Male Elf Warrior 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 9 (-1)10 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Shoemaker in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Gerald Bentley, Male Human Expert 2
Medium (6'4") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs

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