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NPC Generator

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Advanced [show]


Uadjit Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a lot of dark rich colors, with gold accents. She keeps her long rusty crest kept up in a rat tail. She has gleaming, smiling red eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is able to fit into much smaller and tighter spaces than normal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She then took over the family business and is one of the better Server for hire.

Motivation: She seems to be bored by most things; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Server

Voice: Raspy

Attributes [hide]

Uadjit Grrrmmballhyst, Female Dragonborn Aristocrat 11
Medium (6'2") Dragonborn, Lawful Evil (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Investigation +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2900 gp. Deep blue spinel (600 gp). Jet (100 gp). Golden yellow topaz (600 gp). Rhodochrosite (16 gp). Black pearl (600 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). Iolite (70 gp). Malachite (16 gp).


Social Check DCs


Hugh Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish chestnut hair is in a traditional bowl cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Hugh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Fearful, Antagonistic. Bonds: Attractive, Guardian, Job. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Hugh Ogden, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic, Orc, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Raer Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His brown hair is braided into rings. His skin is flawless and his violet eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a criminal king-pin and mafia family Like his father and his sister before him, after school he went straight into learning to become a Sailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he has decided he is irredeemable

Ideals: Disciplined. Bonds: Adventurer, Attractive, Criminal record, Job. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Raer Ilphelkiir, Male Elf Cleric 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 2 (-4)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 700 sp.


Social Check DCs


Beast On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He wears a wide-brimmed hat to cover his moderate length gray fur. He has several tiny ruby earrings on each ear.

Personality: Beast is depressed about a lot of things. He tends to be a nihilist. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. After months of barely getting by, Beast managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

Beast On the Water, Male Tabaxi Bard 11
Medium (5'2") Tabaxi, Neutral Evil (CR 11)
Armor Class 14
Hit Points 39 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Nature +4, Sleight of Hand +8
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 70 pp. Obsidian (12 gp). Aquamarine (900 gp). Moonstone (40 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Golden yellow topaz (900 gp). Red-brown spinel (120 gp). Fire opal (500 gp). Zircon (40 gp). Amber (120 gp).


Social Check DCs


Cora High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a greataxe. With bright white hair. Her amber unseeing eyes seem to look past you.

Personality: She is calm most of the time but flees social interaction. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Disease, Shy, Fearful. Bonds: Rich. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Cora High-hill, Female Halfling Cleric 7
Small (3'2") Halfling, True Neutral (CR 7)
Armor Class 12
Hit Points 12 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)12 (+1) 12 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp. A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs

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