Tarhun Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He is wearing a tight green one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a bow. His silver crest is still thick. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can't help but pocket interesting objects he comes across
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to pay off his debts
Flaws: Ugly, Mundane. Bonds: Criminal record, Rich, Debt. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: Just what you see.
Smoking Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He wears his yellow fur up. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Smoking grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Smoking. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Joker, Artistic. Bonds: Criminal record. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Terran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Rose (40 gp). 1 Minor magic item.
Sindri Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is afraid of women and trembles around them
History: When he was but 4 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Flaws: Cynical, Shy, Depressed. Bonds: Immigrant, Adventurer. Occupation: Soapmaker
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 9
Hit Points 103 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Draconic, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +0
Possessions: Hematite (15 gp). Bloodstone (20 gp). Deep blue spinel (500 gp). Black opal (800 gp). Black pearl (500 gp). Alexandrite (500 gp). Sardonyx (20 gp). Golden pearl (100 gp).
Dazzazn Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered morningstar and tarnished dagger as well. His top hat is riddled with cuts and holes. He has red eyes and a green hat with a red feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.
History: Gifted from a young age, Dazzazn studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dazzazn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 44 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 50000 cp. Jasper (30 gp). Aquamarine (1200 gp). Tourmaline (80 gp). Sardonyx (30 gp). Jasper (30 gp). Carnelian (30 gp). Lapis lazuli (8 gp).
Sybil Cotton, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally shirtless and showing off her tattooed chest. Her blonde hair is cut jaggedly and amateurishly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Always inclined to offer people food she seems plenty friendly. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Over the years she perfected her riding and shooting skills. She used her abilities to travel the world and help people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant, Nature. Occupation: Healer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: Amber (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!