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Advanced [show]


Immeral Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is portly but not overly obese. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.

History: Immeral was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To settle down with his crush; and he desires power and/or immortality

Ideals: Persistence. Flaws: Impulsive, Shy. Bonds: Adventurer, Has a crush. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Immeral Casilltenirra, Male Elf Fighter 11
Medium (5'5") Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 89 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Investigation +6, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Ignan, Infernal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 250 pp. Jeweled gold crown (5000 gp). Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (900 gp). Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item.


Social Check DCs


Tree Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel leather gloves, a pastel jacket, and tight pants. She carries a battered sai and tarnished lance as well. Her white fur is singed and shortened. Her eyes are yellow.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She would rather hide behind her crafts than deal with other people.

History: She was born on a small isolated farm. Tree liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Tree Of Snakes, Female Tabaxi Paladin 15
Medium (5'8") Tabaxi, Neutral Evil (CR 15)
Armor Class 14
Hit Points 105 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. A life-sized copper and silver statuette of a cockatrice. (30 gp). Embroidered and bejeweled glove (2000 gp). Black velvet mask with numerous citrines (40 gp). Gold dragon comb with red garnet eye (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). An abacus with copper, silver and gold markers (40 gp). An abacus with copper, silver and gold markers (40 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). 1 Medium magic item.


Social Check DCs


Gruk Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. He has a blonde handlebar mustache and slicked back blonde hair. He has a dull look in his green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast island. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Sensitive. Bonds: Attractive, Nature, Criminal record. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Gruk Skelton, Male Half-Orc Barbarian 9
Medium (5'4") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 58 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)10 (+0) 8 (-1)12 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 8000 sp. Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (300 gp). A delicate brass dragon egg (30 gp).


Social Check DCs


Manfred Fawcett, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is portly but not overly obese. His chestnut hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Bonds: Attractive, Family, Poor, Criminal record. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Manfred Fawcett, Male Human Rogue 9
Medium (6'4") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 16000 sp.


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears baggy tan pantaloons and a red scarf. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of giants once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Aramil was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aramil's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Aramil Floshem, Male Elf Barbarian 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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