Naill Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He wears a broad hat to cover his moderate length golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Sage, Naill learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated, Justice. Bonds: Attractive, Adventurer, Job, Religious. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 14000 cp.
Braak Abram, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: Braak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of drow once and for all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Braak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Athletic, Extrovert, Gifted. Bonds: Enemies, Religious. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 10000 sp. 1 Minor magic item.
Ownka Paxton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a moderate pudge and is not very fit. Her auburn hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She got into the Animal Trainer business at a young age. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She struck the Animal Trainer job and began her own company from there.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and to be a bellfounder again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Marley, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Guardian, Poor. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp.
Valida Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears many layers of old clothing at all times. She keeps her red hair in a flapper bob. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She misses her home and complains about the freezing weather, even in summer.
History: When she was but 3 years old her parents immigrated from the west. Her childhood dream was to be a Locksmith, but she was a colossal failure. She was granted arcane powers by her dying sister.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant, Job. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
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