Ermina Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she dresses well, typically a more casual-formal manner. Her chestnut hair is lengthy. She wears crescent spectacles with a black brim.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She would rather hide behind her crafts than deal with other people.
History: Ermina was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Now she works as a poetry tutor during her time off.
Motivation: Retire the richest woman in the north; and to share knowledge with the world
Ideals: Passionate, Artistic, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 7)
Armor Class 10
Hit Points -3 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 5 (-3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 6000 sp. Hematite (12 gp). Tiger eye turquoise (12 gp). Deep blue spinel (300 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Hope, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, typically a more casual-formal manner. Her purple hair is thinning but still full. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a ruthless business woman, a trait she acquired from her father.
History: She comes from a rich southern family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her sister recently and the two have been together since.
Motivation: Wants to raise her children well; and money/treasure
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Rich, Family. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: Just what you see.
Varis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears many layers of old clothing at all times. His blonde hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Half-Elven culture. He is lazy and tries to find solutions quickly.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Varis took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Half-Elven people; and he wants nothing more than to rejoin the army
Flaws: Ugly, Racist, Lazy. Bonds: Poor, Military, Nature. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 54 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 6 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 4d4-3, Ranged +5 / 4d4+1, Grapple +5
Possessions: 1000 gp. Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (1100 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A delicate silver chain set with a tourmaline (20 gp). Jeweled anklet (2000 gp). An abacus with copper, silver and gold markers (40 gp). A delicate silver chain set with a tourmaline (20 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kite In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses like a well dressed Miner does. She keeps her beige fur in a pixie cut. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Miner and found it very stressful. Since then, she has sought to make the best of life.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Disease. Bonds: Job, Attractive, Slave. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 6 (-2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 32000 sp. 3 Thunderstones. 3 Tanglefoot bags.
Delg Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His white hair has been sun bleached extensively. He has a tattooed face.
Personality: Eccentric and domineering, Delg will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Gifted, Fighting. Bonds: Attractive, Immigrant. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. Star rose quartz (40 gp). Iolite (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
