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Advanced [show]


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He wears a deerstalker hat to cover his moderate length yellow fur. His eyes are a pleasant hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them

History: He got into the Layabout business at a young age. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Optimist. Flaws: Ugly, Shy, Addict, Fearful. Bonds: Job. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Five In the Wind, Male Tabaxi Druid 4
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)10 (+0) 11 (+0)17 (+3)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 pp.


Social Check DCs


Shifting Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of warhammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to cover his moderate length black fur. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Ruler, who enjoyed hunting, Shifting was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Religious, Nature. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Shifting Moon, Male Tabaxi Commoner 4
Medium (5'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 18 (+4)10 (+0)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Anthony Byron, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his grey robe and has his trident always slung over his shoulder. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Merchant, who enjoyed hunting, Anthony was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated, Joker. Bonds: Immigrant, Nature, Adventurer. Occupation: Servant

Voice: Stutters

Attributes [hide]

Anthony Byron, Male Human Ranger 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp.


Social Check DCs


Dazzazn Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His copper crest is kept up in a ponytail inside a deerstalker hat. His red eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Dazzazn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Dazzazn and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Rich, Nature. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Dazzazn Zzzxaaxthroth, Male Dragonborn Ranger 9
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1900 gp. Aquamarine (1000 gp). Brown-green garnet (80 gp). Jet (80 gp). Azurite (8 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan costume with the symbols of death on his torso. He has a small bristly mustache and wavy auburn hair. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Ugly. Bonds: Job, Criminal record, Nature, Rich. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Carrie Ofandrus, Male Elf Monk 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Stealth +0
Senses Passive Perception 12
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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