Five In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He wears a deerstalker hat to cover his moderate length yellow fur. His eyes are a pleasant hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them
History: He got into the Layabout business at a young age. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Shy, Addict, Fearful. Bonds: Job. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 pp.
Shifting Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of warhammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to cover his moderate length black fur. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Ruler, who enjoyed hunting, Shifting was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Religious, Nature. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30 pp.
Anthony Byron, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his grey robe and has his trident always slung over his shoulder. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Merchant, who enjoyed hunting, Anthony was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated, Joker. Bonds: Immigrant, Nature, Adventurer. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Dazzazn Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His copper crest is kept up in a ponytail inside a deerstalker hat. His red eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Dazzazn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Dazzazn and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Rich, Nature. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1900 gp. Aquamarine (1000 gp). Brown-green garnet (80 gp). Jet (80 gp). Azurite (8 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan costume with the symbols of death on his torso. He has a small bristly mustache and wavy auburn hair. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Flaws: Ugly. Bonds: Job, Criminal record, Nature, Rich. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
