Dariff Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is dressed in a clean grey cloak covering her clean studded leather. Her black hair is unkempt and raggedy. Her amber eyes have a joyful gleam in them most of the time.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not believe in violence as a means to an end. She is a dedicated Guard but believes her peers are too gung-ho.
History: Born in the east her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 700 sp.
Antinua Selevarun, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears suspenders and blue workpants. Her shirt is red, and she wears a heavy blue leather apron most of the time. Her brown hair is cut short with large spiked bangs in the front. Her amber eyes peer out from beneath her top blue hat.
Personality: Confrontational and typically high on some drug or another. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Sailor and found it very stressful. She became a Sailor soon after.
Motivation: To end her boredom; and to be a doctor again
Flaws: Ugly, Addict, Mundane. Bonds: Job, Mentor. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1000 sp. Sardonyx (30 gp). Rhodochrosite (14 gp).
Gerard Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. He wears his silver hair up. He has gleaming, smiling violet eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small mountains village. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.
Motivation: He seems to be bored by most things; and to be a barkeep again
Flaws: Ugly, Mundane. Bonds: Poor, Job, Nature, Slave. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Celestial, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Randal Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears brown leather gloves, a brown jacket, and tight pants. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich northern family. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and revenge
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 240 pp. Rock crystal (40 gp). Golden yellow topaz (1400 gp). Hematite (10 gp). Red garnet (150 gp). Jade (150 gp). Chalcedony (40 gp). Golden yellow topaz (1400 gp).
Falkrunn Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. She sports chestnut long hair. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Stoic and calm, she prefers to meditate than take action. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her mother raised her in a mountain cabin. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac
Ideals: Disciplined. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Engraver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 8 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
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