Naeris Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep yellow leather and dull violet iron scale mail. He keeps his golden hair in a flapper bob. He wears an eyepatch.
Personality: Naeris hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His job bores him to no end. He has decided to make it more interesting.
History: He is a Jackalwere in disguise. He moved from fad to fad and when he turned 15 he discovered dancing. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
Possessions: 5000 sp.
Dagger Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear brown clothing when he does not wear armor, and is pretty ugly. He wears his white fur down. His amber unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Architect.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Guardian, Immigrant, Job. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Orc
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1500 gp.
Melissa Chester, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair, when down, is lengthy. She has brown eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Someone believes her a fraud; and to reunite with her old friends
Flaws: Selfish, Impulsive. Bonds: Poor, Adventurer, Enemies. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 106 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5
Possessions: Moss agate (16 gp). Black pearl (1300 gp). Star rose quartz (50 gp). Violet garnet (1300 gp). Violet garnet (1300 gp).
Five Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. He keeps his long black fur kept up in a rat tail. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Logical. Bonds: Attractive, Adventurer, Rich. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1700 gp. Sard (60 gp). Brown-green garnet (50 gp). Rock crystal (60 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Myria Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs, and carries ceremonial daggers. Her tied-back hair is chestnut. Her eyes, though not visible through her cowl, are green.
Personality: Myria hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in the west, but her parents moved at a very young age to the south. She helped her mother out around the business and became quite the natural. She became a Tanner soon after.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Tanner
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Gold music box (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
