Andry Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears light armors faded through time and improper care. She wears her white hair down. She has violet eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Further she is a bit of a stoner and is frequently out of it.
History: She was born blind and as such lacked many opportunities for work. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 3 years.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Addict, Disease. Bonds: Job. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 1000 gp. Deep blue spinel (1600 gp). Red spinel (80 gp).
Myria Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries with her a set of whips on her belt, each one with a aquamarine on the hilt. She has wavy brown hair. She is very pretty but has cold, dead eyes.
Personality: Myria hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She got into the Fortune-teller business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has achieved small success as a Fortune-teller.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Fighting, Artistic, Logical. Bonds: Rich, Attractive, Job. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 90 pp. Iolite (60 gp). Smoky quartz (60 gp). Red spinel (150 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.
Hobart Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His wide-brimmed hat is riddled with cuts and holes. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Secretive, Addict. Bonds: Rich, Military. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 11)
Armor Class 14
Hit Points 121 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 4 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 700 gp. Iolite (70 gp). Hematite (15 gp). Fiery yellow corundum (700 gp). Bloodstone (70 gp). Coral (40 gp). Hematite (15 gp). Chrysoberyl (40 gp). Azurite (15 gp). Sardonyx (70 gp).
Seven In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, constantly wearing a brown suit, grey shirt, and green tie. His fur is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He acts crazy and hedonistic. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Bounty Hunter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Job, Family. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Don Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: A 4'11" western man, he wears dark leathers with embroidery. His deerstalker hat is riddled with cuts and holes. His eyes are blue and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Joker, Professionalism. Flaws: Ugly, Disease. Bonds: Job. Occupation: Hunter
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 sp.
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Their contribution stands as a beacon of hope for all adventurers!