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Advanced [show]


Alice Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 4'9" and is generally well dressed albeit a few years behind the times. Her left hand appears badly burned and disfigured. She has red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Alice was born in the east. At a young age she loved to build and create. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Alice Mellerelel, Female Half-Elf Commoner 2
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +1, History +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnoll, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5

Possessions: 2000 cp.


Social Check DCs


Ahrim Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes, and he perpetually has his warhammer ready. His brown hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Detective again; and wants to open a new tavern

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Ahrim Blame, Male Tiefling Paladin 12
Medium (5'1") Tiefling, Chaotic Good (CR 12)
Armor Class 11
Hit Points 66 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Insight +4, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 3000 gp. Jasper (70 gp). Moss agate (9 gp). Brown diamond (5000 gp). Smoky quartz (70 gp). Aquamarine (500 gp). Lapis lazuli (9 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jezean Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern woman wears a green shirt with thin brown vertical stripes and green pants. Her crest is silver and curly. She tend to wears goggles to shield her eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born at the edge of vast desert. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Sensitive, Forgetful. Bonds: Nature. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Jezean Caavylteradyn, Female Dragonborn Aristocrat 4
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2

Possessions: 60 pp.


Social Check DCs


Travok Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his mother was called into army service. When Travok reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Wants to open a new tavern; and to pay off his debts

Flaws: Depressed, Shy. Bonds: Military, Job, Debt. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Travok Glanhig, Male Dwarf Rogue 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 82 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp. Deep blue spinel (700 gp). Citrine (20 gp). Pink diamond (4000 gp). Jasper (20 gp). Amber (70 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). White opal (600 gp). Blue quartz (16 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Aura On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her white fur, when down, is lengthy. She has yellow eyes.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.

Motivation: She seems to be bored by most things.

Ideals: Artistic, Athletic. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Aura On the Water, Female Tabaxi Aristocrat 6
Medium (4'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)11 (+0) 10 (+0)13 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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