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NPC Generator

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Advanced [show]


Moon On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a tight fitting pastel shirt and pants. She wears her cinnamon fur up. She has several tiny topaz earrings on each ear.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments

History: Gifted from a young age, Moon studied abroad. She helped her mother out around the business and became quite the natural. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Moon On the Water, Female Tabaxi Warrior 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Deception +3, Medicine +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 290 pp. Cloth of gold vestments (60 gp). Sapphire pendant on gold chain (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pearl Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze. She has no hair. Her eyes are a pleasant amber.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born a particularly ugly child, much to the horror of her parents. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Emotional, Insane. Bonds: Rich. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Pearl Greenleaf, Female Halfling Sorcerer 1
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)6 (-2) 7 (-2)17 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. Tiger eye turquoise (12 gp).


Social Check DCs


Trym Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Trym enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Trym was born in the west. At a young age she loved to build and create. Trym was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Trym decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels the way she acts is they only way to get by in the world; and she is a bit of a kleptomaniac

Ideals: Impeccable, Persistence. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

Trym Warmwater, Female Halfling Fighter 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Elven, Gnome
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Nykkan Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black tunic with brown highlights, and long red pants that bunch up around his shoes. His green crest has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. Nykkan is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the west, but his parents moved at a very young age to the north. Cursed with a spirit at a very young age, Nykkan has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his absent father

Flaws: Insane, Disease. Bonds: Poor, Religious, Family, Immigrant. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Nykkan Ebynichtomonis, Male Dragonborn Cleric 9
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, Athletics +6
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Dadalan Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He dislikes all the random violence that takes place in the south. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Carter, Dadalan learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Tiefling compassion; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Flaws: Racist. Bonds: Family, Job, Adventurer. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Dadalan Wivvyrholdalphiax, Male Dragonborn Expert 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 50 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5

Possessions: 900 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Embroidered and bejeweled glove (4000 gp). A small bag of saffron. (20 gp).


Social Check DCs

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