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Advanced [show]


Neega Allerton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses in black turtlenecks beneath a tan coat with brown slacks. She has moderate length blonde hair. Her hazel eyes dart from person to person.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to her, and she is able to talk to them.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was very strict, and drilled into her lessons on being the perfect lady. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Gifted, Impeccable. Flaws: Shy, Secretive. Bonds: Adventurer. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Neega Allerton, Female Half-Orc Wizard 7
Medium (4'9") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp. Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is cut short with large spiked bangs in the front. This violet eyed northerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He is wracked by social anxiety; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Religious, Mentor. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Nuraval Deepdelver, Male Dwarf Paladin 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 68 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 11 (+0)8 (-1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 3000 gp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He is portly but not overly obese. His white hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and to end his boredom

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Criminal record, Immigrant, Enemies. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

John Skelton, Male Human Ranger 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 12 (+1)5 (-3)
Skills Animal Handling +3, Intimidation -1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Large well-done wool tapestry (300 gp). 1 Backpack.


Social Check DCs


Jane Dumph, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has wavy auburn hair. Her eyes are amber.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the north. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break.

Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Jane Dumph, Female Human Warlock 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)11 (+0) 13 (+1)10 (+0)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. Pink pearl (160 gp). Rhodochrosite (4 gp). Freshwater pearl (4 gp).


Social Check DCs


Spring In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He has moderate length red fur. He has hazel eyes and a brown hat with a yellow feather.

Personality: Overbrimming with self-confidence, Spring isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the west to a Armorer, Spring learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Impeccable. Bonds: Attractive, Criminal record, Job, Nature, Family. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Spring In the Storm, Male Tabaxi Rogue 8
Medium (5'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A small bag of saffron. (100 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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