Valida Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear ponchos typically of a light grey in addition to tight pants. Her long black hair reaches down to her waist. She has brown eyes and a grey hat with a green feather.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She feeds upon the attention of others.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Valida and her spouse have recently divorced.
Motivation: She wants to meet her childhood hero; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 390 gp.
Hatae Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue armored body suit, with a simple green line shooting up and back down. She carries a battered morningstar and tarnished scythe as well. Her hair is blonde and curly. Her eyes are gray and she is always smoking a pipe.
Personality: She is irascible and easily irritated. She is afraid of women and trembles around them
History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable.
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Criminal record. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Deep blue spinel (600 gp). Banded agate (12 gp). Blue quartz (12 gp).
Kipper Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His brown hair is heavily combed to the right. This brown eyed southerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast island. A gifted student he started as a Banker, but he got bored and became a Sculptor. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Flaws: Mundane, Fearful. Bonds: Nature, Job, Enemies. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Deep blue spinel (500 gp). Amber (60 gp). Emerald (1100 gp).
Jak Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His hair is auburn and curly. He has green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Joker, Gifted, Persistence. Flaws: Selfish. Bonds: Adventurer. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 87 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 150 pp. Red-brown spinel (90 gp). Rock crystal (30 gp). Jet (90 gp). Bloodstone (30 gp). Emerald (1100 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a feathered hat to cover his moderate length red hair. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.
History: Fargrim was raised in a hard working conservative environment. His childhood dream was to be a Bowyer, but he was a colossal failure. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to clean up the streets
Ideals: Logical. Bonds: Attractive, Guardian, Job, Criminal record. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
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