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Advanced [show]


Millicent Tewksbury, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is wearing colorful clothing, dressed as a Stableman. Her chestnut hair is wavy and long. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. A true patriot, Millicent would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born at the edge of vast desert. When Millicent reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted necromantic powers by her dying sister.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and a deep hatred of goblins

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Nature, Enemies. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Millicent Tewksbury, Female Human Warlock 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: Just what you see.


Social Check DCs


Loopmottin Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'5". She wears a blue shirt with thin tan vertical stripes and violet pants. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised in a white middle class family as the only child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and to reunite with her absent father

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist, Mundane. Bonds: Family. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Loopmottin Horcusporcus, Female Gnome Fighter 14
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 96 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)15 (+2) 18 (+4)11 (+0)
Skills Stealth +7, Survival +9
Senses Passive Perception 14
Languages Common, Gnome, Elven, Terran
Attacks Melee +2 / 4d6-3, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 gp. Black pearl (1400 gp). Golden yellow topaz (1400 gp). Smoky quartz (30 gp). Rhodochrosite (5 gp). Blue-white diamond (2000 gp). Peridot (30 gp). Coral (150 gp). Rose (30 gp). Tiger eye turquoise (5 gp). Chrysoberyl (150 gp). White pearl (150 gp). Black pearl (1400 gp). Eye agate (5 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Semyaza Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. Her white hair is heavily combed to the left. She has a tattooed face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make her almost putty in your hands.

History: Semyaza was born the youngest of three triplets. Her father took her hunting and taught her how to get in the mind of other creatures. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of her brother; and sabotage a competitor

Ideals: Persistence. Flaws: Selfish. Bonds: Nature, Family, Job. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Semyaza Virtue, Female Tiefling Warrior 4
Medium (4'11") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 cp. Sapphire pendant on gold chain (1000 gp). Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Felosial Ariessus, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears tan painted combat armor at almost all times. She has no hair. Her ears are large.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Elf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Server

Voice: Spanish accent

Attributes [hide]

Felosial Ariessus, Female Elf Ranger 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 7 (-2)8 (-1)
Skills Insight +0, Religion +4
Senses Passive Perception 8
Languages Common, Elven, Giant, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp. A life-sized copper and silver statuette of a cockatrice. (30 gp). Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (500 gp). 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Art Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He has moderate length lavender fur. This hazel eyed westerner is not easily forgotten.

Personality: This man loves poetry and to teach people poetry more than just about anything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Art was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: Further expansion of business; and he is greedy

Ideals: Artistic, Optimist. Bonds: In love, Job, Rich. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Art Shore, Male Tabaxi Monk 5
Medium (6'9") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp.


Social Check DCs

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