Decarabia Secret, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple green robe with brown stripes complete with hood. She has white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is very quiet and rarely speaks above a whisper. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: Decarabia lived on a farm with her father, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She inherited the family business which she has now maintained for 11 years.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she'd like to take her coworkers down a peg
Flaws: Shy, Racist. Bonds: Family, Job, Enemies. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Smoky quartz (30 gp). Golden yellow topaz (500 gp). Golden pearl (50 gp). 1 Minor magic item. 1 Minor magic item.
Caramip Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a tan deerstalker hat and tan clothes. Beneath her clothing is a huge mess of scar tissue. Her long silver hair reaches down to her waist. She is baby faced.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Caramip took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Nature. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp.
Hugh Clifton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. He has no hair. His blue eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north to a Doctor, Hugh learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: Half-Orc compassion; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Impulsive, Insane, Racist. Bonds: Job. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Gildmak Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long golden hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Gildmak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends.
Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Adventurer, Mentor. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 32000 sp.
Seven Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple brown robe with pastel stripes complete with hood. His beige fur is kept up in a ponytail inside a broad hat. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Seven would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Artistic, Justice. Flaws: Shy. Bonds: Military. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3200 sp.
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