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Advanced [show]


Mara Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears skinny pants and wears a tan and blue robe with the hood down. She has moderate length silver hair. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born to loving parents in a slum to the south. After coming to the age of reason, Mara took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Poor, Family. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Mara Casilltenirra, Female Elf Fighter 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 7 (-2)17 (+3) 4 (-3)13 (+1)
Skills Investigation +5
Senses Passive Perception 7
Languages Common, Elven, Infernal, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Eran Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears many layers of old clothing at all times. She has slicked back black hair. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to her, and she is able to talk to them.

History: Born to a poor family in the city she treasured whatever gifts she got. Eran was born on a far southern island where she grew up under the tutelage of her mother, an expert Doctor. She was granted martial powers by her dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Eran Goodearth, Female Halfling Cleric 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)16 (+3) 13 (+1)5 (-3)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Terran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 700 sp.


Social Check DCs


Verna Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a white poncho over her likewise colored trousers and shirt. She has blonde hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was always a brilliant, if unscrupulous mind. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk.

Ideals: Logical. Flaws: Fearful, Insane. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Verna Goodearth, Female Halfling Adept 3
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bathin Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His broad hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Nature. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Bathin Mercy, Male Tiefling Warlock 7
Medium (5'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 17 (+3)8 (-1)
Skills Deception +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 20000 cp.


Social Check DCs


Tim Harper, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his grey robe and has his morningstar always slung over his shoulder. He has golden hair. He has violet eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Tim hails from a village terrorized by giants. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and he wants revenge against giants

Ideals: Optimist, Logical. Bonds: Enemies, Slave, Rich. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Tim Harper, Male Human Bard 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 110 gp. Silver comb with moonstones (300 gp).


Social Check DCs

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