Therlin Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior. She is muscular with a powerful set of arms. She is bald on top and has large silver tufts of hair around her ears. She wears a mask on her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a criminal king-pin and mafia family Therlin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Therlin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Joker. Flaws: Ugly, Shy. Bonds: Criminal record, Family. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 36 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1100 gp. Golden circlet with four aquamarines (3000 gp). Gold dragon comb with red garnet eye (400 gp). Old masterpiece painting (2200 gp). An abacus with copper, silver and gold markers (40 gp). 1 Minor magic item.
Cumpen Beren, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears clothing that is held on in multiple layers but all of it is in poor condition, and her gloved hand is found clutching a club. Her white hair is cut short. She tend to wears goggles to shield her eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a great chef.
History: When she was but 3 years old her parents immigrated from the south. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep.
Ideals: Gifted, Logical. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
Possessions: 100 sp.
Gomory Halsey, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bellfounder does. He sports a long red beard, and similarly colored long hair. He has gleaming, smiling violet eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gomory was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his dancing dream.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Optimist, Impeccable, Artistic. Bonds: Job, Military. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp.
Merihim Hope, Male Tiefling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is unkempt and raggedy. His eyes are black and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 18 (+4) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome, Halfling, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 8000 sp. Golden yellow topaz (900 gp). Black opal (1600 gp). Silver pearl (50 gp). Blue quartz (15 gp). Chrysoberyl (50 gp). Smoky quartz (40 gp).
Griselda Gentry, Female Human [Permalink]
Personal [hide]
Description: She wears a grey vest and prefers black and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is fair and her fingers are delicate and long. She has wavy chestnut hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is able to make almost anything out of random pieces of junk.
History: She was raised in a mountains tribe. After coming to the age of reason, Griselda took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
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