River Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'3" and wears a pastel vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her left hand appears badly burned and disfigured. Her white fur, when down, is lengthy. She wears large thick round spectacles.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth she was tutored by a cruel and relentless mentor. Brilliant and gifted she never wanted to apply herself. She was granted psionic powers by her dying brother.
Motivation: She has money and likes to spend it; and to reunite with her absent father
Ideals: Disciplined, Gifted. Bonds: Rich, Mentor. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 27000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Farideh Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black coat over a violet low-cut shirt, and a top hat upon her head. She is portly but not overly obese. Her black crest is knotted and matted. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She has achieved small success as a Unemployed.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Joker. Flaws: Mundane. Bonds: Enemies, Rich, Job. Occupation: Unemployed
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Barbena Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting clothing which further accentuates her frame. She wears her silver hair down. Her fierce green eyes like to dwell on things.
Personality: She has a massive crush on the younger sibling of the Painter who has hired her part-time. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Mercenary, who enjoyed hunting, Barbena was taken on many hunting expeditions. She found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: She is compelled to act according to her religious beliefs; and she has passion for adventuring and risk
Ideals: Optimist. Bonds: Attractive, Has a crush, Nature, Adventurer, Religious. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Terran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: Just what you see.
Seere Blame, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her Stetson hat is riddled with cuts and holes. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Seere was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She inherited the family business which she has now maintained for 11 years.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Red-brown spinel (120 gp).
Warryn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. He sports a long silver beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He became a Bricklayer soon after.
Motivation: He is wracked by social anxiety; and further expansion of business
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Black pearl (1100 gp). Aquamarine (1100 gp). Chalcedony (70 gp). Golden yellow topaz (1100 gp).
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