Balam Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Masseuse. His brown hair is braided into rings. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balam is combative with any and all who dare try his patience in the slightest.
History: Balam was raised in a hard working conservative environment. He moved out north to avoid the crime he committed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Doudra Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has a moderate pudge and is not very fit. Her long bronze crest is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the north. Doudra was born on a far northern desert where she grew up under the tutelage of her mother, an expert Spice Merchant. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Optimist. Bonds: Attractive, Guardian, Immigrant, Job. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 15)
Armor Class 13
Hit Points 99 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Terran, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 4000 gp. Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A roughly beaten golden orb (80 gp). Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (700 gp). A necklace of small pink pearls (5000 gp). 1 Minor magic item. 1 Minor magic item.
Radomir Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. His auburn hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. Now he works as a music tutor during his time off.
Motivation: He's repulsed by the PC.
Ideals: Logical, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Caeldrim Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He wears a tan collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a glaive. He wears a Stetson hat to cover his moderate length golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Caeldrim took refuge in the ruined castle and found the beat up glaive and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Opinionated, Gifted. Bonds: Nature, Immigrant, Family. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Star rose quartz (30 gp).
Trynnicus Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long black crest kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Flaws: Sensitive, Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 16)
Armor Class 10
Hit Points 137 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 10 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Halfling
Attacks Melee +10 / 4d10+5, Ranged +5 / 4d10+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 0 | 2 | 2 | 1 | 1 |
Possessions: 600 pp. Coral (130 gp). Tiger eye turquoise (5 gp). Red spinel (130 gp). Zircon (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!


