Oriax Sly, Male Tiefling [Permalink]
Personal [hide]
Description: 5'2" and muscular, this western man typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His brown hair is heavily combed to the left. He has white eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.
History: Oriax was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved; and wants his loneliness to end
Ideals: Athletic, Optimist, Gifted, Persistence. Bonds: Attractive. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Bucklal Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His golden hair is heavily combed to the right. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his mother.
History: Bucklal lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Family, Rich. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: Just what you see.
Merihim Idea, Male Tiefling [Permalink]
Personal [hide]
Description: 6'7" and muscular, this northern man very much looks the part of a Shoemaker. His white hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. As long as the job gets done he does not care how it got done.
History: Merihim hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp.
Reynard Compton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. His moppish golden hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Reynard lived on a farm with his father, near the main road leading to a nearby town. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Family. Occupation: Stylist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. 1 Chain shirt.
Anne Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman wears just a white suit. Her clothes are grease stained in places. Her hair, while still mostly golden, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a Adventurer, her father struggled to pay the bills. Anne was born on a far southern island where she grew up under the tutelage of her father, an expert Sage. She was granted divine powers by her dying sister.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Black pearl (900 gp). Sard (30 gp). Blue quartz (6 gp).
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