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NPC Generator

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Advanced [show]


Nyx Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Mercenary does. Her hair is long and golden with streaks of silver, and is pulled back with small tan clips. Her face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic woman, Nyx's first love is herself. Her second love is also herself. She also has developed a complete distrust of the Masseuse profession.

History: She got into the Mercenary business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Mercenary soon after.

Motivation: Wants to open a new tavern; and she has a crush on the local masseuse

Ideals: Athletic, Impeccable. Bonds: Job, Has a crush. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Nyx Oomtrowl, Female Gnome Druid 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. Fire opal pendant on a fine gold chain (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Seraphina Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is long and auburn with streaks of silver, and is pulled back with small red clips. She has brown eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born to a poor family in the city she treasured whatever gifts she got. Seraphina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is not mentally stable, and does not behave rationally; and wants to raise her children well

Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Family, Poor, Nature. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Seraphina Whispermouse, Female Halfling Ranger 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 110 gp.


Social Check DCs


Fragrant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is wearing a long, pastel cloak. He has done his best to style his orange fur to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Fragrant grew up listening to his mother's many stories. Through the years after Fragrant was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Fragrant's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's attracted to the PC.

Flaws: Shy, Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Painter

Voice: French accent

Attributes [hide]

Fragrant In the Wind, Male Tabaxi Commoner 2
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs


Akmen Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. His hair, while still mostly chestnut, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Fighting, Opinionated, Extrovert, Entrepeneur. Flaws: Ugly. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Akmen Hurt, Male Tiefling Adept 8
Medium (6'6") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 65 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zûgor Rutherford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His white hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: Zûgor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zûgor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Impulsive. Bonds: Immigrant. Occupation: Bowyer

Voice: pre-pubescent

Attributes [hide]

Zûgor Rutherford, Male Half-Orc Cleric 6
Medium (6'8") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)8 (-1) 8 (-1)14 (+2)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs

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