Enidda Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A 3'1" northern woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a small hat to cover her moderate length blonde hair. Her hazel eyes lackadaisically let the world flow into them.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 72 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: 3000 gp. Blue star sapphire (1500 gp). Jet (160 gp). Brown diamond (4000 gp). Rose (80 gp). Violet garnet (500 gp). Obsidian (7 gp). Blue star sapphire (1500 gp). Alexandrite (500 gp). Lapis lazuli (7 gp). Bloodstone (80 gp). Rock crystal (80 gp). Red garnet (160 gp). Violet garnet (500 gp). 1 Minor magic item.
Erky Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting tan shirt and pants and is in decent physical shape. His hair is red and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A powerful wizard made him what he is. He has had some formal painting training, and achieved minor success. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence, Artistic. Flaws: Addict, Antagonistic. Bonds: Mentor. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +6
Possessions: 600 gp.
Kallista Calm, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'10". She is generally shirtless and showing off her tattooed chest. Her brown hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.
Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. She is lazy, self-centered, vain, and jealous.
History: She was raised in a desert tribe. Her father was very strict, and drilled into her lessons on being the perfect lady. She then took over the family business and is one of the better Merchant for hire.
Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Flaws: Selfish. Bonds: Job, Nature, Adventurer. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 13)
Armor Class 10
Hit Points 90 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: Rose (80 gp). Sard (80 gp). Violet garnet (1400 gp). Black pearl (1400 gp). Bloodstone (80 gp). Jasper (80 gp). Red-brown spinel (60 gp). Golden pearl (60 gp). Lapis lazuli (15 gp). Jet (60 gp). Violet garnet (1400 gp). 1 Medium magic item.
Margery Atherton, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her rapier. Her tied-back hair is golden. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Margery is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and she's repulsed by the pc
Ideals: Extrovert. Flaws: Secretive, Antagonistic. Bonds: Attractive. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 74 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 600 gp. Red garnet (70 gp). Bloodstone (40 gp). Pink pearl (70 gp). Black pearl (900 gp). Freshwater pearl (4 gp). Blue quartz (4 gp). Red spinel (70 gp). Violet garnet (900 gp). Peridot (40 gp).
Gomory Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.
Personality: This man loves singing and to teach people singing more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Gomory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Artistic, Gifted, Logical. Bonds: In love, Job. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 47 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


